Chapter
Take the contract
The people of your town post the work. Each contract hides what you are really walking into, so the notice board tells you less than you would like.

Scroll down to enter the hunt.
The promise
Take a contract from the people of your town, read the evidence to work out what you are actually hunting, survive the encounter, and carry what you recover back into a settlement you rebuild one building at a time.
How you take a contract is remembered. Mercy and cruelty move a morality score that decides what the town will craft for you, what it will sell you, and how its people speak to you when you come home.
Theme
good and evil fairytale creatures,all watching the hunter
Mood
painterly warmth,storybook danger, lantern light
Follow
devlogs, community,future free builds
Chapter
The people of your town post the work. Each contract hides what you are really walking into, so the notice board tells you less than you would like.
Chapter
Residue, sound, tracks, and the state of the sky narrow down what the creature is. Name it correctly and you know how to fight it. Name it wrong and you find out the hard way.
Chapter
What you bring back rebuilds the town — a building at a time, each level opening new crafting, new goods, and new people willing to stay.
Latest devlogs
Oct 15, 2026
Farmhand, Smith, Mage, Priest, Cutpurse, Woodsman, Trader, Apothecary, Sellsword. Who turns up at your tavern, what they are good at, and what your town has to build to attract them.
Oct 14, 2026
Every townsperson now has twelve stats, a level, and a job they can be put in charge of. When you hunt, you hunt as one of them, and what they are good at is what you are good at.
Oct 13, 2026
A creature's nature now shows in the world before you ever see it: wayside shrines, a hoard in the den, holy ground that wakes or stays dark. And a creature you spare remembers you.